Design & Analysis of Algorithm



Design & Analysis of Algorithm

 

About the Book: Design & Analysis of Algorithms The book begins with a description of the fundamental concepts and basic design techniques of algorithms.Gradually, it introduces more complex and advanced topicssuch as dynamic programing,backtracking and variousalgorithms related to graph data structure. Finally, the text elaborates on Lower bound theory, NP-Hard and NP-Complete Problems.

C# 4.0 - The Complete Reference - Herbert Schildt

C# 4.0 - The Complete Reference - Herbert Schildt



The Definitive Guide to C# “From using LINQ to covariance and from string formatting to optional arguments, Herb’s update covers all you need to know about using real-world C# 4.0.” ?Michael Howard, Microsoft Corporation
Bestselling author Herb Schildt has updated and expanded his classic programming reference to cover C# 4.0--the latest release of this powerful, feature-rich language. Using carefully crafted explanations, insider tips, and hundreds of examples, C# 4.0: The Complete Reference offers in-depth details on all aspects of C#, including keywords, syntax, and core libraries. New C# 4.0 features, such as named and optional arguments, the dynamic type, expanded covariance and contravariance capabilities, and support for parallel programming with the Task Parallel Library (TPL) and PLINQ are also discussed.
Perfect for beginners and professional C# programmers alike, this expert resource is written in the clear, crisp, uncompromising style that has made Herb the choice of millions worldwide. Begin mastering C# 4.0 today with help from this authoritative volume!
Coverage includes:
  • Data types and operators
  • Control statements
  • Classes and objects
  • Constructors, destructors, and methods
  • Interfaces, arrays, enumerations, and structures
  • Method and operator overloading
  • Inheritance and virtual methods
  • Reflection and runtime type ID
  • Exception handling
  • Delegates, properties, events, and indexers
  • Attributes
  • Multithreading and the Task Parallel Library
  • Generics
  • LINQ and PLINQ
  • Lambda expressions
  • Anonymous types
  • Extension methods
  • Named and optional arguments
  • Implicitly typed variables
  • I/O, networking, and collections
  • The preprocessor and much, much more

C# 3.0 - The Complete Reference - Herbert Schildt

C# 3.0 - The Complete Reference - Herbert Schildt
The Most Comprehensive C# Resource Available
With its support for Language-Integrated Query (LINQ), C# 3.0 has revolutionized C# programming, and bestselling author Herb Schildt has updated and expanded his classic programming reference to cover it. Using carefully crafted explanations, insider tips, and hundreds of examples, this book presents in-depth coverage of all aspects of C#, including its keywords, syntax, and core libraries. Of course, details on the new C# 3.0 features, such as LINQ, lambda expressions, implicitly typed variables, and anonymous types are included.
Essential for every C# programmer, this comprehensive guide is written in the clear, crisp, uncompromising style that has made Herb the choice of millions worldwide. Whether you are a novice programmer or a seasoned pro, the answers to all of your C# questions can be found in this definitive resource.
Coverage includes: Data types and operators Control statements Classes and objects Constructors, destructors, and methods Interfaces, arrays, enumerations, and structures Method and operator overloading Inheritance and virtual methods Reflection and runtime type ID Exception handling Delegates, properties, events, and indexers Attributes Multithreading Generics LINQ (Language-Integrated Query)Lambda expressions Anonymous types Extension methods Implicitly typed variables I/O, networking, and collections The preprocessor and much, much more

Java 2--Complete Reference (5th Ed.)

Java 2--Complete Reference (5th Ed.)
Herbert Schildt’s Java 2: The Complete Reference 5th Edition is apt for Computer Science Engineering and Information Technology students. The book is divided into multiple chapters so as to have a better understanding of the subject. The book covers 6th semester, 4th semester, 5th semester and 3rd semester syllabus.

Table of Contents

Part I: The Java Language
1: The Genesis of Java
2: An Overview of Java
3: Data Types, Variables, and Arrays
4: Operators
5: Control Statements
6: Introducing Classes
7: A Closer Look at Methods and Classes
8: Inheritance
9: Packages and Interfaces
10: Exception Handling
11: Multithreaded Programming
12: I/O, Applets, and Other Topics
Part II: The Java Library
13: String Handling
14: Exploring java.lang
15: java.util Part 1: The Collections Framework
16: java.util Part 2: More Utility Classes
17: Input/Output: Exploring java.io
18: Networking
19: The Applet Class
20: Event Handling
21: Introducing the AWT: Working with Windows, Graphics, and Text
22: Using AWT Controls, Layout Managers, and Menus
23: Images
24: New I/O, Regular Expressions, and Other Packages
Part III: Software Development Using Java
25: Java Beans
26: A Tour of Swing
27: Servlets
28: Migrating from C++ to Java
Part IV: Applying Java
29: The DynamicBillboard Applet
30: Image Menu: An Image-Based Web Menu
31: The Lavatron Applet: A Sports Arena Display
32: Scrabblet: A Multiplayer Word Game
Appendix A: Using Java’s Documentation Comments

Data Structures and Algorithm Analysis in C

Data Structures and Algorithm Analysis in C


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Separate 2 Books
 

C++ The Complete Reference, 4th Edition

C++ The Complete Reference, 4th Edition


Best-selling genius Herb Schildt covers everything from keywords, syntax, and libraries, to advanced features such as overloading, inheritance, virtual functions, name spaces, templates, and RTTI plus, a complete description of the Standard Template Library (STL).
Part I: The Foundation of C++: The C Subset
1: An Overview of C
2: Expressions
3: Statements
4: Arrays and Null-terminated Strings
5: Pointers
6: Functions
7: Structures, Unions, Enumerations and User-Defined Types
8: C-Style Console I/O
9: File I/O
10: The Preprocessor and Comments
Part II: C++
11: An Overview of C++
12: Classes and Objects
13: Arrays, Pointers, References and the Dynamic Allocation Operators
14: Function Overloading, Copy Constructors and Default Arguments
15: Operator Overloading
16: Inheritance
17: Virtual Functions and Polymorphism
18: Templates
19: Exception Handling
20: The C++ I/O System Basics
21: C++ File I/O
22: Run-Time Type ID and the Casting Operators
23: Name spaces, Conversion Functions and Other Advanced Topics
24: Introducing the Standard Template Library
Part III: The Standard Function Library
25: The C-Based I/O Functions
26: The String and Character Functions
27: The Mathematical Functions
28: Time, Date and Localization Functions
29: The Dynamic Allocation Functions
30: Utility Functions
31: The Wide-Character Functions
Part IV: The Standard C++ Class Library
32: The Standard C++ I/O Classes
33: The STL Container Classes
34: The STL Algorithms
35: STL Iterators, Allocators and Function Objects
36: The String Class
37: The Numeric Classes
38: Exception Handling and Miscellaneous Classes
Part V: Applying C++
39: Integrating New Classes: A Custom String Class
40: An Object-oriented Expression Parser
 

Unix concepts and applications by sumitabha

UNIX concepts and applications by Sumitabha



UNIX Concepts And Applications is superb guide for beginners stepping into the world of UNIX. The book is filled with real-world examples that help the reader in understanding the concepts in a better way while the exercises put to test the reader’s understanding of the topics.
Summary Of The Book
UNIX was developed in 1969 as a multiuser and multitasking computer operating system. It was the brainchild of an enterprising group of AT&T employees working at Bell Labs. Over the years, UNIX has gained wide popularity across the world and powers many servers, workstations and mobile devices. The UNIX environment and its client-server architecture were the building blocks of the early Internet and the reason for the adoption of networked computers rather than individual ones.
UNIX Concepts And Applications is divided into two parts. Part I introduces the reader to UNIX and its architecture with topics related to command usage. This section also has a few chapters dealing exclusively with the vi Editor, File Attributes, File System and the powerful Shell Programming. In Part II of the book, the reader is familiarized with advanced concepts relating to the vi Editor and there is further elaboration on Shell Programming. An all new chapter on Program Development Tools is also included here. For those wishing to advance their learning about UNIX, the chapter on Advanced System Administration is sure to be very helpful.
UNIX Concepts And Applications helps the reader hone their understanding of UNIX by way of special How It Works and How To sections. A fully referenced index and appendix at the end of the book aids easy retrieval of information that a reader is seeking.


Computer Organization by Carl hamacher

Computer Organization by Carl hamacher 





Name: Computer Organization
Author: Hamacher, Carl
Price: Free


Android UI Fundamentals - Develop & Design

Android UI Fundamentals - Develop & Design
Author Jason Ostrander walks developers through the different choices available on their way to creating a well-designed application for Android. While building a simple application, Jason works through the basics of Android UI development including layout, event handling, menus and notifications. The author then shows the proper way to load and display images, create advanced dialogs and progress indicators, add animation, and how to build custom UI elements. Jason discusses the proper way of adding interaction through gestures and the advanced graphical options available using Canvas, Renderscript and OpenGL. Finally, he discusses tablet development, the unique differences between phone and tablet UI, and the new APIs available to tablet developers.


 

Android - A Programmer's Guide

 Android - A Programmer's Guide


Master the Android mobile development platform
Build compelling Java-based mobile applications using the Android SDK and the Eclipse open-source software development platform. Android: A Programmer's Guide shows you, step-by-step, how to download and set up all of the necessary tools, build and tune dynamic Android programs, and debug your results. Discover how to provide web and chat functions, interact with the phone dialer and GPS devices, and access the latest Google services. You'll also learn how to create custom Content Providers and database-enable your applications using SQLite.
  • Install and configure Java, Eclipse, and Android plugin
  • Create Android projects from the Eclipse UI or command line
  • Integrate web content, images, galleries, and sounds
  • Deploy menus, progress bars, and auto-complete functions
  • Trigger actions using Android Intents, Filters, and Receivers
  • Implement GPS, Google Maps, Google Earth, and GTalk
  • Build interactive SQLite databases, calendars, and notepads
  • Test applications using the Android Emulator and Debug Bridge


Android Apps for Absolute Beginners


Android Apps for Absolute Beginners


Anybody can start building simple apps for the Android platform, and this book will show you how! Android Apps for Absolute Beginners takes you through the process of getting your first Android applications up and running using plain English and practical examples. It cuts through the fog of jargon and mystery that surrounds Android application development, and gives you simple, step-by-step instructions to get you started. Teaches Android application development in language anyone can understand, giving you the best possible start in Android development
  • Provides simple, step-by-step examples that make learning easy, allowing you to pick up the concepts without fuss
  • Offers clear code descriptions and layout so that you can get your apps running as soon as possible
What you’ll learn
  • Get yourself and your computer set up for Android apps development
  • Use the Eclipse programming environment to make your Android development efficient and straightforward
  • Follow steps in plain English to build simple apps and get them working immediately
  • Style your application so that it appeals to potential users
  • Make use of the Android’s touch screen
  • Use shortcuts and cheat sheets to create apps the easy way
  • Use the basics of Java and XML to move onto more advanced apps
Who this book is for If you have a great idea for an Android app, but have never programmed before, then this book is for you. You don’t need to have any previous computer programming skills—as long as you have a desire to learn, and you know which end of the mouse is which, the world of Android apps development awaits!
Table of Contents
  1. Preliminary Information: Before We Get Started
  2. What’s Next? Our Road Ahead
  3. Setting Up an Open Source Android Development Environment
  4. An Introduction to Java, XML and How Android Works
  5. An Overview of the Android Application Framework
  6. Screen Layout Design: Views, ViewGroups and Layout Types
  7. User Interface Design: Buttons, Menus, Dialogs and Alerts
  8. Designing Graphics for Android: 2D Images & Animation
  9. Adding Interactivity: Handling UI Events
  10. Understanding Content Providers
  11. Understanding Intents and Intent Filters
  12. The Future: 3D, Widgets, Bluetooth, Maps, Search, and More 
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