Showing posts sorted by relevance for query android. Sort by date Show all posts
Showing posts sorted by relevance for query android. Sort by date Show all posts

Android Apps for Absolute Beginners


Android Apps for Absolute Beginners


Anybody can start building simple apps for the Android platform, and this book will show you how! Android Apps for Absolute Beginners takes you through the process of getting your first Android applications up and running using plain English and practical examples. It cuts through the fog of jargon and mystery that surrounds Android application development, and gives you simple, step-by-step instructions to get you started. Teaches Android application development in language anyone can understand, giving you the best possible start in Android development
  • Provides simple, step-by-step examples that make learning easy, allowing you to pick up the concepts without fuss
  • Offers clear code descriptions and layout so that you can get your apps running as soon as possible
What you’ll learn
  • Get yourself and your computer set up for Android apps development
  • Use the Eclipse programming environment to make your Android development efficient and straightforward
  • Follow steps in plain English to build simple apps and get them working immediately
  • Style your application so that it appeals to potential users
  • Make use of the Android’s touch screen
  • Use shortcuts and cheat sheets to create apps the easy way
  • Use the basics of Java and XML to move onto more advanced apps
Who this book is for If you have a great idea for an Android app, but have never programmed before, then this book is for you. You don’t need to have any previous computer programming skills—as long as you have a desire to learn, and you know which end of the mouse is which, the world of Android apps development awaits!
Table of Contents
  1. Preliminary Information: Before We Get Started
  2. What’s Next? Our Road Ahead
  3. Setting Up an Open Source Android Development Environment
  4. An Introduction to Java, XML and How Android Works
  5. An Overview of the Android Application Framework
  6. Screen Layout Design: Views, ViewGroups and Layout Types
  7. User Interface Design: Buttons, Menus, Dialogs and Alerts
  8. Designing Graphics for Android: 2D Images & Animation
  9. Adding Interactivity: Handling UI Events
  10. Understanding Content Providers
  11. Understanding Intents and Intent Filters
  12. The Future: 3D, Widgets, Bluetooth, Maps, Search, and More 
 Download Link:
--------------------->
  Click Here

Android - A Programmer's Guide

 Android - A Programmer's Guide


Master the Android mobile development platform
Build compelling Java-based mobile applications using the Android SDK and the Eclipse open-source software development platform. Android: A Programmer's Guide shows you, step-by-step, how to download and set up all of the necessary tools, build and tune dynamic Android programs, and debug your results. Discover how to provide web and chat functions, interact with the phone dialer and GPS devices, and access the latest Google services. You'll also learn how to create custom Content Providers and database-enable your applications using SQLite.
  • Install and configure Java, Eclipse, and Android plugin
  • Create Android projects from the Eclipse UI or command line
  • Integrate web content, images, galleries, and sounds
  • Deploy menus, progress bars, and auto-complete functions
  • Trigger actions using Android Intents, Filters, and Receivers
  • Implement GPS, Google Maps, Google Earth, and GTalk
  • Build interactive SQLite databases, calendars, and notepads
  • Test applications using the Android Emulator and Debug Bridge


Android UI Fundamentals - Develop & Design

Android UI Fundamentals - Develop & Design
Author Jason Ostrander walks developers through the different choices available on their way to creating a well-designed application for Android. While building a simple application, Jason works through the basics of Android UI development including layout, event handling, menus and notifications. The author then shows the proper way to load and display images, create advanced dialogs and progress indicators, add animation, and how to build custom UI elements. Jason discusses the proper way of adding interaction through gestures and the advanced graphical options available using Canvas, Renderscript and OpenGL. Finally, he discusses tablet development, the unique differences between phone and tablet UI, and the new APIs available to tablet developers.