Showing posts with label Computer Science. Show all posts
Showing posts with label Computer Science. Show all posts

Design & Analysis of Algorithm



Design & Analysis of Algorithm

 

About the Book: Design & Analysis of Algorithms The book begins with a description of the fundamental concepts and basic design techniques of algorithms.Gradually, it introduces more complex and advanced topicssuch as dynamic programing,backtracking and variousalgorithms related to graph data structure. Finally, the text elaborates on Lower bound theory, NP-Hard and NP-Complete Problems.

Java 2--Complete Reference (5th Ed.)

Java 2--Complete Reference (5th Ed.)
Herbert Schildt’s Java 2: The Complete Reference 5th Edition is apt for Computer Science Engineering and Information Technology students. The book is divided into multiple chapters so as to have a better understanding of the subject. The book covers 6th semester, 4th semester, 5th semester and 3rd semester syllabus.

Table of Contents

Part I: The Java Language
1: The Genesis of Java
2: An Overview of Java
3: Data Types, Variables, and Arrays
4: Operators
5: Control Statements
6: Introducing Classes
7: A Closer Look at Methods and Classes
8: Inheritance
9: Packages and Interfaces
10: Exception Handling
11: Multithreaded Programming
12: I/O, Applets, and Other Topics
Part II: The Java Library
13: String Handling
14: Exploring java.lang
15: java.util Part 1: The Collections Framework
16: java.util Part 2: More Utility Classes
17: Input/Output: Exploring java.io
18: Networking
19: The Applet Class
20: Event Handling
21: Introducing the AWT: Working with Windows, Graphics, and Text
22: Using AWT Controls, Layout Managers, and Menus
23: Images
24: New I/O, Regular Expressions, and Other Packages
Part III: Software Development Using Java
25: Java Beans
26: A Tour of Swing
27: Servlets
28: Migrating from C++ to Java
Part IV: Applying Java
29: The DynamicBillboard Applet
30: Image Menu: An Image-Based Web Menu
31: The Lavatron Applet: A Sports Arena Display
32: Scrabblet: A Multiplayer Word Game
Appendix A: Using Java’s Documentation Comments

Data Structures and Algorithm Analysis in C

Data Structures and Algorithm Analysis in C


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Separate 2 Books
 

C++ The Complete Reference, 4th Edition

C++ The Complete Reference, 4th Edition


Best-selling genius Herb Schildt covers everything from keywords, syntax, and libraries, to advanced features such as overloading, inheritance, virtual functions, name spaces, templates, and RTTI plus, a complete description of the Standard Template Library (STL).
Part I: The Foundation of C++: The C Subset
1: An Overview of C
2: Expressions
3: Statements
4: Arrays and Null-terminated Strings
5: Pointers
6: Functions
7: Structures, Unions, Enumerations and User-Defined Types
8: C-Style Console I/O
9: File I/O
10: The Preprocessor and Comments
Part II: C++
11: An Overview of C++
12: Classes and Objects
13: Arrays, Pointers, References and the Dynamic Allocation Operators
14: Function Overloading, Copy Constructors and Default Arguments
15: Operator Overloading
16: Inheritance
17: Virtual Functions and Polymorphism
18: Templates
19: Exception Handling
20: The C++ I/O System Basics
21: C++ File I/O
22: Run-Time Type ID and the Casting Operators
23: Name spaces, Conversion Functions and Other Advanced Topics
24: Introducing the Standard Template Library
Part III: The Standard Function Library
25: The C-Based I/O Functions
26: The String and Character Functions
27: The Mathematical Functions
28: Time, Date and Localization Functions
29: The Dynamic Allocation Functions
30: Utility Functions
31: The Wide-Character Functions
Part IV: The Standard C++ Class Library
32: The Standard C++ I/O Classes
33: The STL Container Classes
34: The STL Algorithms
35: STL Iterators, Allocators and Function Objects
36: The String Class
37: The Numeric Classes
38: Exception Handling and Miscellaneous Classes
Part V: Applying C++
39: Integrating New Classes: A Custom String Class
40: An Object-oriented Expression Parser